The games that DELUSION pursues to create are "games that are worth existing in the world." The most important criterion for achieving that goal is “uniqueness.” We believe that such games are distinguished based on whether the players can experience something new while achieving the presented goal, not solely by its appearance. We are always seriously grappling with what creates such a “new experience.”
HIGH-QUALITY GAMES ARE FREE OF EXCESS TO ELIMINATE
DELUSION pursues production of high-quality games, which we seek to achieve through games “that have nothing to be eliminated.” Instead of looking for something to add, we contemplate more about whether we can delete any excess. From the beginning of development to the end of service, if we can maintain this “excess-free” status, we believe we could a step closer to producing good games.
UNTIL AMBIGUITIES BECOME SOUNDNESS, WE WILL CONTINUE TO SOLVE AND LEARN
As a game production studio, DELUSION has a mission to release quality games to the world, as do all producers in the world. However, the process of game production includes a myriad of unknowns and ambiguities, and we have to constantly solve and learn them. Perhaps we may not reach perfection in terms of consistently creating quality games, but we believe that only learning and improving is the only way to achieve it. As a part of the distinguished game production company KRAFTON, this is our attitude toward our craft.