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Our Challenges

Our Challenges Top Image

ENDLESS CHALLENGE THROUGH TRIAL AND ERROR,
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES

  • 2012.09 - 2015.03BLUEHOLE

    EGG

    -

    A challenge to develop a co-op focused MMORPG

  • 2013.08 - 2016.05BLUEHOLE PNIX

    Myeongrang Sports

    -

    A challenge that set the roots for Bluehole's
    casual sports games: this challenge enabled us to
    develop BOWLING KING and ARCHERY KING

  • 2014.04 - 2017.10BLUEHOLE PNIX

    Office Rumble

    -

    A challenge to learn fundamentals of
    global one build development

  • 2014.05 - 2014.05BLUEHOLENOOBY ISLAND

    Minidom

    -

    A challenge to reinterpret popular flash games
    of the past on a mobile platform

  • 2014.06 - 2015.06BLUEHOLE SQUALL

    LINE Fantasy Heroes

    -

    A challenge to base a RPG development platform
    by speedy development

  • 2014.08 - 2015.09BLUEHOLE GINNOGAMES

    Devilian (PC)

    -

    A challenge to develop a hack-and-slash
    Korean-style MMORPG

  • 2015.03 - 2016.11BLUEHOLE

    Project V

    -

    A challenge to combine two different genres,
    RTS and RPG

  • 2015.08 - 2017.10BLUEHOLE PNIX

    High 5

    -

    A challenge to develop a new rhythm action game
    with character building

  • 2015.10 - 2016.12BLUEHOLE

    Project S

    -

    A challenge to develop an MMO system on
    a mobile platform

  • 2016 - 2016.12BLUEHOLE

    Archer Duel

    -

    A challenge to develop a mobile real-time PVP
    game

  • 2016.02 - 2016.12BLUEHOLE

    Elin Expedition

    -

    A challenge to enter the Chinese market by
    co-developing with local developers

  • 2016.03 - 2018.01BLUEHOLE

    Tap! Tap! Burger!

    -

    A challenge to develop an indie game utilizing
    characters from TERA

  • 2016.07 - 2016.12BLUEHOLE

    X Agency

    -

    A challenge to develop a story-driven startegy
    game

  • 2016.11 - 2017.11BLUEHOLE GINNOGAMES

    Devilian (Mobile)

    -

    A challenge to develop a hack-and-slash on a
    mobile platform

  • 2017.05 - 2018.05BLUEHOLE

    Valkyrie Blade

    -

    Our first challenge to develop a first-person action
    game for VR

  • 2017.11 - 2018.12REDSAHARA

    War Reign

    -

    A challenge to develop a mobile training
    simulation game that focuses on the fun of the battle

  • 2018.05 - 2019.02BLUEHOLE PNIX

    World Soccer King

    -

    Another challenge at global self-publishing
    through the legacy of Myeongrang Sports